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[BAZ+02]  Representing and Parameterizing Agent Behaviors

Badler.ca02 (In proceedings)
Author(s)Badler, Norman and Allbeck, Jan and Zhao, Liwei and Byun, Meeran
Title« Representing and Parameterizing Agent Behaviors »
InComputer Animation
Page(s)133--143
Year2002

Abstract
The last few years have seen great maturation in understanding how to use computer graphics technology to portray 3D embodied characters or virtual humans. Unlike the off-line, animator-intensive methods used in the special effects industry, real-time embodied agents are expected to exist and interact with us "live." They can be represent other people or function as autonomous helpers, teammates, or tutors enabling novel interactive educational and training applications. We should be able to interact and communicate with them through modalities we already use, such as language, facial expressions, and gesture. Various aspects and issues in real-time virtual humans will be discussed, including consistent parameterizations for gesture and facial actions using movement observation principles, and the representational basis for character believability, personality, and affect. We also describe a Parameterized Action Representation (PAR) that allows an agent to act, plan and reason about its actions or actions of others. Besides embodying the semantics of human action, the PAR is designed for building future behaviors into autonomous agents and controlling the animation parameters that portray personality, modd, and affect in a embodied agent.

BibTeX code
@inproceedings{Badler.ca02,
  domains = {Virtual Reality/Animat/Human:Multi-Agent Systems/Agent
             Architecture:},
  booktitle = {Computer Animation},
  title = {Representing and Parameterizing Agent Behaviors},
  author = {Badler, Norman and Allbeck, Jan and Zhao, Liwei and Byun, Meeran},
  year = 2002,
  pages = {133--143},
}

Documents in the same domains
- Root
+- Multi-Agent Systems/Agent Architecture
|+ [BAZ+02] Badler N. et al., "Representing and Parameterizing Agent..." (2002)
|+ [BG+95] Blumberg B.M. et al., "Multi-Level Direction of Autonomous..." (1995)
|+ [BVN+05] Balmer M. et al., "Shape Morphing of Intersections Using..." (2005)
|+ [BWB+95] Badler N.I. et al., "Planning for Animation" (1995)
|\ [DTV+01] Dijkstra J. et al., "Virtual Reality-Based Simulation of User..." (2001)
\- Virtual Reality/Animat/Human
 + [BAZ+02] Badler N. et al., "Representing and Parameterizing Agent..." (2002)
 + [BWB+95] Badler N.I. et al., "Planning for Animation" (1995)
 + [DTV+01] Dijkstra J. et al., "Virtual Reality-Based Simulation of User..." (2001)
 + [GBR+95] Granieri J.P. et al., "Behavioral Control for Real-Time..." (1995)
 + [PBT+02] Parenthoën M. et al., "Action Learning for Autonomous Virtual..." (2002)
 + [PRT+01] Parenthoën M. et al., "Put Fuzzy Cognitive Maps to Work in..." (2001)
 + [PTM+02] Parenthoën M. et al., "Autonomy and Proactive Perception for..." (2002)
 + [PTM+02b] Parenthoën M. et al., "Believable Decision for Virtual Actors" (2002)
 + [PTM+02c] Parenthoën M. et al., "Perception Active pour Acteurs Virtuels" (2002)
 \ [QRC+01] Querrec R. et al., "Humans and Autonomous Agents Interact..." (2001)

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